Week 4: Review & Clones
Week 4: Review & Clones
Unit: Intermediate Scratch
Welcome back from Spring Break! This week you start a brand new project — a falling-objects game — while reviewing the skills you learned in Weeks 1–3. The new skill for the week is cloning, which lets one sprite create many copies of itself at runtime. By Friday you will have a complete game with a start screen, game-over screen, scoring, lives, and a working clone system — then share it with the class and take the unit quiz.
Weekly Schedule
| Day | Date | Topic | Summary |
|---|---|---|---|
| 16 | Mon 4/13 | Welcome Back — New Game | Build a playable falling-objects game from scratch using motion, loops, conditionals, and a score variable. |
| 17 | Tue 4/14 | Variables Deep Dive | Add speed and lives variables so the game gets harder with each catch and ends when lives run out. |
| 18 | Wed 4/15 | Clones | Replace the single falling object with a clone factory that spawns multiple independent objects at once. |
| 19 | Thu 4/16 | Game States | Use broadcasts to add a start screen and game-over screen so the game has a clear beginning and end. |
| 20 | Fri 4/17 | Quiz & Share Your Game | Take the unit quiz on CTLS, polish your falling-objects game, then share it to the class studio on Scratch. |
Graded Assignments
- Falling-Objects Game (due Friday 4/17) — A complete Scratch game with player movement, clones, scoring, lives, game states, and at least one sound effect. Share your project on Scratch before class.
- Intermediate Scratch Unit Quiz (Friday 4/17, in class) — Short quiz covering vocabulary, booleans, loops, conditionals, variables, broadcasts, and clones. Review the study guide and practice questions linked from Day 18.
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