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Day 24: Finish Box Art & GDD

Thursday, April 23rd, 2026

Objectives

  • I can use class time efficiently to finish two deliverables before the period ends.
  • I can complete all required elements of the box art front and back cover.
  • I can finish the remaining sections of my team’s Game Design Document.

Work Session: Finish Both Deliverables

Both the Box Art and the Game Design Document are due today. Go straight to your group and get to work — no warmup, no transition time. Today is a finishing day, not a starting day.

These are due at the end of class. If your team splits up to finish both at once, you can get everything done. Do not spend the whole period on one and ignore the other.

Where Is Your Team?

Before you pick up your pencils, spend two minutes as a group answering these questions:

QuestionBox ArtGDD
What’s done?
What still needs to be finished?
Who is working on what right now?

Divide the work so at least one person is finishing box art and at least one person is working in the GDD — unless one of them is already complete.


Task 1: Finish the Box Art

Use the checklist below to make sure your box art has everything it needs before you turn it in.

Box Art Assignment

Box Art Rubric

Front Cover checklist:

  • Game title — large, clear, and styled to match the game’s theme
  • Eye-catching artwork or illustration that represents the game
  • Studio name or logo
  • Age rating (real or made-up — e.g., E, E10+, T)

Back Cover checklist:

  • Tagline — one catchy sentence that makes someone want to play
  • Short game description — 2–4 sentences on what the game is and how it plays
  • At least 2 small “screenshot” drawings showing moments from the game
  • Features list — 3–5 bullet points on what makes your game special
  • Studio name or logo
  • A fictional platform logo, website, or system requirement (have fun with it)
If your artwork is done but needs more detail, this is the time. The rubric awards full credit for effort and creativity — a box that looks finished and polished will score better than one that looks rushed.

Task 2: Finish the Game Design Document

Open your team’s shared GDD in Word Online and fill in any sections that aren’t complete yet. Every section should have complete sentences — not just bullet fragments.

Office 365

GDD completion checklist:

  • Cover page — game title, studio name, all team members and their roles
  • Team Roles — responsibilities listed for each person
  • Overview — Introduction, Genre, and Target Audience
  • Gameplay — Objectives, Scoring & Levels, and Controls
  • Characters — main character, enemies, and any key NPCs
  • World & Setting — description of the game world and environment
  • Sounds & Music — what kinds of sounds and music the game will use
  • Document is shared with all team members and with Mr. Willingham (lawton.willingham@cobbk12.org) — set to Can edit
You don’t have to fill in every single field perfectly — but every section should have at least something written in it. An empty section will cost you points.

Checkpoint: End of Class

Before time is called, verify the following with your team:

  • Box art front cover has all four required elements.
  • Box art back cover has all six required elements.
  • Box art is turned in (paper to Mr. Willingham, or placed as instructed).
  • GDD has complete sentences in every section.
  • GDD is shared with Mr. Willingham in Word Online.

Closing

Both deliverables close today. On Friday, we shift to the next phase: building your game prototype in Scratch and starting your team presentation in PowerPoint. Make sure everything above is submitted before you leave — you can’t turn in box art after you’ve already started coding.

Standards

  • MS-CS-FCP.1.1 — Communicate effectively through writing to complete the Game Design Document with clear, complete sentences.
  • MS-CS-FCP.1.2 — Collaborate with your team to divide tasks, share documents, and finish both deliverables together.
  • MS-CS-FCP.4.2 — Use the design process to revise and complete your game concept through the GDD and box art.
  • MS-CS-FCP.4.4 — Design a user interface and game concept on paper using the box art and GDD as a paper prototype of your game vision.
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