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Day 30: Final Presentations & Share

Friday, May 1st, 2026

Objectives

  • I can present my team’s game to the class clearly and confidently.
  • I can demonstrate a working Scratch prototype live in front of an audience.

Work Session: Presentation Day

This is it — the final day of the Video Game Design Project. Your team will present your game to the class with your slides and a live Scratch demo.

Presentation Rubric

Prototype Rubric

Project Schedule

Before We Begin: Pre-Presentation Checklist

Take two minutes right now to confirm your team is ready. Every box below must be checked before your name is called.

If your Scratch project is not shared publicly when it’s your turn, it cannot be demoed or graded. Check this first.

Checkpoint

  • My Scratch project is set to Share and has a working public link.
  • My team’s presentation is open, on the first slide, and ready to go.
  • Every team member knows which slide(s) they are speaking for.

Presentation Order

Mr. Willingham will announce the order at the start of class. When your team is called:

  1. One team member opens the presentation on the classroom display.
  2. Present your slides — 3–5 minutes, every member speaks.
  3. Transition to your Scratch project from Slide 7 and demo the game live.
  4. Answer any questions from the class.
Speak to the audience — not the screen. If something goes slightly wrong during the demo, stay calm and keep narrating. The class is rooting for you.

Closing

Congratulations — you shipped a game. 🎮

Take a moment to reflect on the whole project before you go:

  • What is one thing you’re proud of from this project?
  • What would you do differently if you had more time?

Be ready to share your answer out loud. There are no wrong answers — every team built something real this semester.

Standards

  • MS-CS-FCP.4.5 — Implement a simple algorithm in a computer program — students showcase a working Scratch prototype that demonstrates the algorithms powering their game’s core mechanic.
  • MS-CS-FCP.4.6 — Develop an event-driven program — students present and demo a Scratch project built around events that respond to player input.
  • MS-CS-FCP.6.4 — Develop a program for creative expression which may have visual, audible, and/or tactile results — students share an original game they designed and built for a real audience.
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